![]() Default: falseĬOMMANDS =[ # The order at which the menu items are shown.ĬOMMAND_ALIGN = 1 # 0:Left Align, 1:Center Align, 2:Right Align Here, adjust the menu command order,ĮNABLE_MENU = true # Enables party menu. # This section contains various menu settings for those who wish to use a # the current maximum number of battle members. # that variable ID is a number greater than 0, that variable will determine # during the middle of your game, set this constant to a variable ID. # If you wish to be able to change the maximum number of battle members RESERVE_EXP_RATE = 0.50 # Reserve EXP Rate. SPLIT_EXP = false # Splits EXP with more members in the party. MAX_BATTLE_MEMBERS = 5 # Maximum party members. # such as the maximum amount of members and whatnot, the EXP rate for # In this section, you can adjust the general party settings for your game So I can recognize and see patterns in scripting, but manipulation is something I don't have a lot of "current" experience in.Īny assistance on this would be an amazing help. I did a lot of programming as a kid (from BasicA) through highschool (#C), but after that I stopped, and that was.over 10 years ago. I have (thus far) been doing well with the event editor just working on the fly. I also dug around on the wiki and found many script links there, but as I said scripting is not my strong suit. The project I am making will require me to utilize darkness and a lack of light in many different scenarios (kind of like "Sweet Home" meets "Earthbound" is what I am going for). So far in my reasearch I am really surprised to see that this editor really has everything you'd want.except a straight forward lighting manipulation system. Outside of putting the shader pen to work on maps manually and only using stationary light sources (lamps/torches, anything affixed to a surface). ![]() ![]() Is there any straightforward (non-scripting) way to manipulate this outside of tinting the screen? Using this doesn't really "work" in the sense that it covers up all lighting effects since it's a "camera lense" affect. I have some programming knowledge and experience but nothing close to "ceritifed." Now I've done some digging around and I know there are scripts for this kind of thing, but scripting is something I don't have a lot of experience in (I am a Game Design & Game Art double major graduate). So I've gone through many tutorials for the ACE editor, and I'm starting on my project (maybe a little too ambitious) and I noticed/realized that in the editor there is no real direct control over lighting conditions outside of a screen tint. It seemed like this was the best place to ask about this. Since this is my first post, please bear with me.
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